![]() Even without many further instructions, the Atari-trained AI could click around the map, move the camera and deploy units. For the AI to play StarCraft, though, it has to be able to “see” the 3D map inside the game and interpret it quickly and accurately.ĭeepMind’s first test involved taking neural networks and AI agents trained on simpler Atari games and dropping them into Starcraft.
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